28 Dec

Die Macher

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The design of the combined boards looks like a parliamentary assembly, which fits the theme, but actually represents other things entirely. Tricky!

We arranged a special gaming session on a public holiday here in Malaysia to play Die Macher in expectation of its long playing time and Sean even asked everyone to watch the Board Games with Scott video tutorial beforehand. Surprisingly, everyone complied, more or less, and we managed to finish what we expected to be a five hour plus game in under four hours. That still sounds pretty daunting and I believe that Die Macher has the highest average game weight of any game I’ve played so far on BGG, but everything went very smoothly and contrary to my initial fears, everyone was fully engaged in the game and had lots of fun.

I’ve never played anything like it so I have no idea how to categorize this game. The idea is to simulate a series of regional elections in Germany with each player controlling one of the political parties involved. Every player tries to influence the elections through a variety of actions, such as placing Media Markers in regions, organizing meetings, and sending the members of their Shadow Cabinet to key regions. Campaigning costs money of course, so players must manage their limited resources. At the end of the seven elections, the results for each player are added together to see who is the overall winner.

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24 Dec

Caylus / Caylus: Magna Carta

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This board looks quite cheerful and colourful, especially compared to the other economic games I’ve played.

Caylus is another one of those economic games that are ranked very highly on BGG and that I knew I’d just have to play someday. Caylus: Magna Carta is the card-based version that Han donated as a prize for the recent mini-tourney at CarcaSean. Since they are so similar, it only makes sense to cover both of them in the same post. We first played Caylus at CarcaSean. I didn’t know in advance that we’d be playing this game and didn’t prepare so I was quite bewildered at first by the board with the innumerable little elements on it and the profusion of building tiles.

Since my wife and I are both very familiar with Agricola, it probably helped us to think of it as a similar sort of worker placement game. There are tons of differences of course. In Caylus, the only limits to placing workers are how much money you have and what open spaces are left on the board and while placing a worker in Agricola allows you to execute the associated action immediately, in this game the action is resolved in the next phase in a fixed order and might not even take place at all depending on whether or the other players are willing to pay money to frustrate you!

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20 Dec

Twilight Struggle

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The board is basically unmounted cardboard map of the entire world.

This one is yet another loaner from Han. Twilight Struggle is apparently considered an iconic wargame even though it doesn’t really have any fighting. Go figure. Joking aside it’s easy to see why it has such an iconic status. This is a two-player game designed to simulate the Cold War between the USA and the USSR and is played out on a stylized map of the world. While there obviously are unrealistic concessions to make it a better game, one has only to flip through the extensive historical background on the various cards in the game that’s included in the rulebook to see how seriously it takes its subject matter.

Since it’s such a well known game, I’m not going to go too much into its rules and I’m just going to write about some of my thoughts on it. The mechanics are really quite clever but there are so many little subsystems that it can be quite difficult for a new player to grasp all the different concepts and how they relate to each other. Add to that the sheer variety of cards and the size of playing field, and I think any new player will be quite confused about what he’s supposed to do.

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16 Dec

I’m the goddamn Batman

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Funny how the thugs never notice a huge black shape gliding down towards them.

Ok, there’s no doubt about this. Batman: Arkham Asylum is hands down the best action game I’ve ever played. Ever. It’s also the best damn superhero game I’ve ever played. If you’ve ever wanted to know what it feels like to be superhero kicking ass and taking names, you need to play this game now! There are so many things the game gets right that I don’t know where to start.

First, the hand-to-hand combat is just perfect. Batman is a martial arts master and this game is full of all sorts of awesome moves. Throws, punches, knee and elbow strikes, flying kicks, trapping someone’s head under your armpit, it’s all in here. The wonder of it is that the game uses a very simple and yet deep system for controlling everything. There is for example just one button for striking and depending on the context, such as where Batman is standing in relation to his enemies, where the camera is facing etc., he does a different move when you press the button.

To novices, this may look like just button-mashing. Press a single button as fast as possible as Batman does all manner of cool-looking stuff onscreen automatically. But then you add in counters, which is also another context sensitive button to intercept and block enemy attacks. Add in another button to evade attacks as thugs with knives can’t be blocked. Don’t forget that you can also use your gadgets in fights, most notably the Batclaw and the Batarang. Then you have your unlockable moves, such as the instant takedown and the throw. Not so simple now, is it?

Second, everything feels realistic and faithful to the comics. The enemies in the game are mostly thugs armed at most with clubs and knives. True to the comics, Batman is not bulletproof. Trying to tackle a bunch of goons armed with guns head on results in a dead bat. This means that when confronted with gun-toting thugs, Batman needs to play the role of the stealthy predator, hiding in the shadows to pick off the bad guys one by one. And there are so very many ways to do that.

You can creep behind a thug and silently knock him out with his friends none the wiser. You can hide around a corner and quickly grab a thug as he walks past while on patrol. If the thugs are patrolling near a ledge, you can hang off of it by your fingers and grab their legs as they walk by then string them up to hang. The easiest stealthy takedown is probably to hang upside down from a gargoyle, wait for a thug to pass by underneath and then grab and pull him up.

Then there’s the fact that the game remembers that Batman is called the world’s greatest detective for a reason. The combat and stealth portions are broken by sequences where you need to hunt for clues and trails. This part is a bit simplistic but works nicely to change the pace once in a while. Even the item hunts, a staple of many games, are well done as you get a list of exactly how many hidden things are in each area of the game so you always know how many secrets you’ve found and how many are left.

I still have quite a way to go before I finish the game, most notably because I got through about 15% of the game on Normal difficulty before deciding to restart at Hard. It’s been tough going, but fair. When I die, I know exactly what I did wrong. It’s going to be some time before I can write a full review on this one, depending on how much of a completionist I want to be about solving all of the Riddler’s puzzles, but this game is so good that I want to make it last as long as possible.

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I eat thugs for breakfast. The Joker says so, so it must be true!
12 Dec

Dungeon Lords / Small World

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The main game board is a bit reminiscent of Agricola, as it simply represents the actions available.

I don’t have a lot to say about either of these games and we played both of them during a recent session at CarcaSean, so I’m combining them into one post to save effort. Dungeon Lords is one of the hot new games that just came out recently and Han apparently made a special effort to get it early. Han first mentioned this game back when he taught us to play Through the Ages and described it as the boardgame version of the old PC game Dungeon Keeper.

This made the game sound very intriguing, especially after reading Hiew’s glowing review of it. After playing through it once however, I’m feeling lukewarm towards it. I’m not going to go into detail about the rules as there are many sub-systems in the game and I’m still not completely sure how some parts work. There’s no doubt that there’s a lot of room for strategizing in the game but I just don’t feel that everything comes together in a coherent way.

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10 Dec

Warriors of God

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Not very attractive bits.

I keep playing so many new boardgames that I’m beginning to build up quite a backlog of posts about them. Anyway, Warriors of God is another one of Han’s games. He lent this one to us to take home so my wife and I played around with it for about a week. Even so, we only managed to play the Hundred Wars scenario once and skipped the Lion in Winter scenario entirely, so my impressions here aren’t exactly based on a whole lot of experience with the game.

This is technically the first wargame I’ve played so far and while I’ve been dreading the complex mechanics wargames are traditionally known for, Warriors of God doesn’t feel very heavy-weight to me at all. As the names of the scenarios imply, this is a two-player game that covers the intermittent wars between England and France in the medieval era. It does come with just a flimsy paper map and a whole lot of counters. I think that’s all part of the wargame tradition.

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6 Dec

Torchlight

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What’s that? A dragon? That just means more loot for me!

Torchlight, the first game made by Runic Games, has a storied development history. Its ancestor was a nifty little action RPG called Fate which earned plenty of praise for being a fun albeit lightweight Diablo clone. Fate however was distributed mostly by the ad network WildTangent which has a bit of a reputation for aggressively pushing advertisements onto users’ PCs and didn’t really reach a wide audience.

It was still enough of an accomplishment that Flagship Studios hired its creator Trevor Baldree to work on a project that eventually became Mythos. The story of Flagship’s flagship game Hellgate: London and its implosion is legendary by now of course, and in the aftermath the team behind Mythos opted to form their own company and start making a new game from scratch, hence Torchlight, a game that took only one year to make from conception to release.

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3 Dec

Mini Tournament at CarcaSean (27/11/09)

Filed under: Boardgames,Events 2 comments

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Luke Skywalker teamed with Mace Windu. What could go wrong? Everything as it turned out.

We had a little tournament of sorts at CarcaSean last week organized by cafe owner Chong Sean and Han, one of the cafe’s regulars. Since Han is leaving Kota Kinabalu at the end of the year, he wanted to give away some of his older boardgames and decided to hold a tournament with the games offered as prizes. Only a handful of people actually showed up. This meant everyone got a prize of some sort, but I would have preferred see more fresh faces.

While waiting for more people to show up, we played a game of Star Wars: Epic Duels. It’s a simple miniatures combat game that’s driven by cards. Each player controls a major character from the franchise and one or more minor characters. I had Mace Windu and a couple of Republic Clone Troopers. My wife had Luke Skywalker and Princess Leia. Aaron had Han Solo and Chewbacca while Sean had Count Dooku and two Trade Federation Droids.
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