The X games are a series of space trading and combat games in the vein of David Braben’s Elite and well-known successors such as Wing Commander: Privateer and Freelancer. Made by a German developer, Egosoft, they have a reputation for being obtuse and tedious to play. Nevertheless, with three full games out so far plus various standalone expansions, they have managed to garner a devoted following. As a fan of the genre, I was willing to look past its faults and approached it as if it were a single-player version of Eve Online, which I admire greatly despite its reputation for being a boring spreadsheet game.
Unfortunately, this turned out to be a mistake. If anything, making any sort of progress in this game is even more tedious than Eve Online. At the same time, its interface is awkward, combat is uninspiring, the plot completely forgettable and did I mention how slow this game is?
The Good Stuff
- The game has nothing to be ashamed of in the graphics department. Planets look vibrant with life, even if you can’t land on them; space stations range in size from lonely outposts in a deserted expanse to colossal fortresses that will leave you awestruck, rendered with excruciating detail; ships come in a wide variety of designs and sizes etc. One thing I dislike is that the external camera view isn’t playable as there is no smart camera mode, so you don’t get to see your own ship in action most of the time.