6 Nov

Red Faction: Guerrilla

Filed under: PC Games 1 comment

rfg 2009-10-28 23-02-05-75_reduced

When you have a hammer, everything looks like a nail…

Most shooters start the player off with some kind of assault rifle, maybe a sub-machine gun if the designers are feeling stingy, plus a dinky little side-arm that never actually sees any use. Not so Red Faction: Guerrilla. In this game, right after the introductory cutscene, you’re given a humongous sledgehammer and a satchel of remote-detonated explosives. Then you’re set loose on the Martian landscape to do as you will. That is a fair representation of this game is all about.

You’ll find that most of your time on Mars will be spent wrecking stuff. Of the two starter weapons, the sledgehammer is the more reliable but it’s always satisfying to bring down a building with lots of enemies inside with explosives, especially when you become skilled at identifying structurally weak spots to slap them on. But that’s just the tip of the iceberg that is your arsenal. You also get the grinder, a bulky machine that fires razor-edged metal disks, the thermobaric rocket launcher that is really good at filling an enclosed space with a big explosion, a nano-rifle which infects the target with nanites that dissolve it, and, if you’re lucky, the awe-inspiring singularity bomb, which creates a miniature black hole.

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5 Nov

Knights of the Cardboard Castle

Filed under: Misc. No comment

It’s been more than two years since I started my original blog at calltoreason.org and for over a year now I’ve been mulling over the thought of splitting up its content. This webspace was originally used to hold a number of essays, mostly related to critiques of religion, that I wrote a while back, but after I turned it into a blog, I added more and more posts about video games which have nothing to do with the site’s original theme.

This was a problem because there is almost no overlap between my readers for the games-related material and the more serious political and religious stuff. Even worse, I get the impression that the presence of the controversial stuff intimidates the gamer crowd while the serious folk thought of the game-related stuff as being frivolous and unworthy of attention. Add to this the fact that a site design that works for one subject obviously doesn’t work for another.

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