We played Descent again for the first time since September last year, or at least we tried to. Though Sean and the others went on to play the other maps, we only ever played the first introductory scenario, so we moved on to the second map for this session, with Sean again playing as the Overlord. Suffice to say, we as the adventurers failed abjectly not once, but twice, without even managing to clear a significant portion of the dungeon, making it a short session indeed.
In retrospect and after reading up a bit on the game on BGG, it’s fairly clear what we needed to do to win. Heroes with low damage potential should give up on the idea of doing damage at all and just act as runners to activate glyphs and snag treasure. Some people even suggested not equipping runners with weapons at all, taking instead a pair of shields for example. Monsters should be avoided whenever possible and the party should focus purely on the objectives.