FTL is a Kickstarter-funded indie game that I considered backing for a while. I ultimately didn’t but I did buy it recently when it went on sale on Steam. After playing it for a short time I’m glad I didn’t back it. As advertised, this is a rogue-like and I must say not a very deep one at that. I’ve never been a fan of rogue-likes and playing this game reminded why this is so. Some comments:
- The premise here is that you control a single ship that is part of a Federation. Your mission is to return home to warn about the invasion of the Rebels. This involves jumping from system to system and from sector to sector, all the while keeping just one step ahead of the Rebel fleet. It’s a simple mechanic to limit your ability to fully explore each sector and to give the game a sense of tension.