13 Dec

King of Dragon Pass Game Diary – Part 1

Filed under: PC Games No Responses

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We are the Red Fox clan. We are Orlanthi, worshippers of Orlanth, King of Gods and the god of Storm, and our history stretches back untold millennia to the ancient times when the gods walked the earth. To prepare for the marriage of Orlanth and Ernalda, the Queen of the Earth, our ancestors whooped and drank with Orlanth. Our earliest Famous Event was the Procession of the Animals, when Uralda, the Cow Mother, led the Sacred Herds to Orlanth’s shed and hence under the protection of the two-legs.

During the Storm Age, after our clan had proved ourselves robust and capable of survival, Orlanth’s son King Vingkot placed a remnant people under our protection. Instead of treating them as thralls, we adopted them into our clan. During this time, we fought against many enemies, but our chief enemy was Chinkis Mor, the Elf Warlord.

But the Storm Age ended in disaster with the coming of Chaos. King Heort led the Orlanthi out of the Darkness and during this time, we reorganized ourselves into a clan evenly balanced between War and Peace. Finally, when the sun rose again and the First Priests worked to re-establish our ancient links with our deities, our clan helped to awaken Ernalda.

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But all that during the time of legend. After that, the gods no longer walked the world and we lived in a place called Heortland. Nearly a thousand years ago, the dragons approached us and asked us to cooperate with their plans, but we did not believe the lies of the dragons and did not go along with them.

Many of those who agreed with the dragons moved to Dragon Pass, a land to the north of Heortland. For a while they lived peacefully there, but then two hundred years ago, the dragons rose up and ate all of the humans who had moved there. For a long time, to enter the pass meant death for any human.

But recently events have shown that Dragon Pass may have become safe. An usurper calling himself the Pharoah came to Heortland and started a civil war. He wanted us to abandon our worship of Orlanth and change to new gods and new ways. Unfortunately, we could not prevail against his power and so we have travelled to Dragon Pass, determined to make a life there while keeping true to our Orlanthi customs and the ways of our ancestors.

When we arrived we claimed large tracts of land to form into our tula. But we are neither the first, nor are we alone. A generation before us, the Colymar returned to Dragon Pass and they have formed a powerful tribe here. Other Orlanthi clans that we know in Heortland have also moved here, some our allies, and some we have existing feuds with.

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Now it is the Sacred Time, the magical two weeks of every year when our world touches the Godplane and our clan magic is renewed. This is when we need to allocate our magic towards various tasks for the coming year, the year 1330. We have a population of 771 people, of whom 10 are weaponthanes, full time professional warriors. We have brought with us a modest herd of cows, a small store of goods and some food. As this will be our first year here, we will need to do a little of everything without being too ambitious. Accordingly, we devote some magic to crops and some to our herds to ensure an adequate supply of food, some to diplomacy and trade as we will want to contact some of the other clans near us, some into the mysteries in order to rebuild some of the connection to our gods that we lost when we moved to this land. Finally some magic is put into war in case we need to fight and the little bit leftover is saved in case of an emergency.

Written on December 13 2013 and is filed under PC Games. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

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