
Ever since I read Neal Stephenson’s The Baroque Cycle, I’ve been fascinated by the Sun King. The novels depicted him as being by far the most intelligent and far-sighted monarch of his time who, thanks to his ruthlessly efficient intelligence network, was perfectly aware of the attempts by various factions of his court to influence him and used that knowledge to his advantage. So it may be somewhat intimidating that in this game, you play one of these courtiers trying to manipulate the king.
Louis XIV is sort of an abstract area majority game, except that instead of a map or even a real board, the area is defined by a set of twelve cards representing the key individuals that make up the court. These are arranged according to a preset layout to form a sort of checkerboard and the players’ influence markers are allowed to move along cards that touch each other at the corners. Since you’re supposed to put your markers on top of these cards and keep the general supply of markers that are not available for use in the spaces between the cards, it’s quite awkward. You even need to flip some of these cards at the end of every turn so it’s very easy to knock them out of position. I think they messed up the components for this one and should have used a real board or else heavy tiles instead of light cardboard.










