8 Jan

King of Dragon Pass Game Diary – Part 15

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In 1376, the spirits of our most noble ancestors visit the clan hall. They tell us that great things are in store for us and say that they will grant us a boon. Worrying that our tribal king, Tonalang, will die before the great events come to pass, we ask that they bless him. They do so and depart. Will this be enough to ensure that Tonalang lives long enough?

But not all the news is as unequivocally good. One of our exploration parties travels far to the north and come across the gates of a great dwarven city. Yet the gates are closed and all is quiet within. They try to knock on the doors but there is no response. Rather than try to force their way in however, they elect simply to inform the other clans of this discovery and see what happens next. Meanwhile emissaries of a king from a distant land arrive to try to tempt some of our people move away, saying that life there would be easier than safer than in Dragon Pass. We simply tell our people that they have our permission to leave if they wish but we would naturally like them to stay. Fortunately life among our clan is so good that none choose to leave.

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In 1377, after years and years of mutual raids between us and the Eagle clan, we are shocked to learn that the entire clan has decided to abandon their tula and move elsewhere. This allows us to claim much of the land that they have abandoned, which suits us just fine as our population has grown considerably.

But this does nothing to keep the peace in the long run. Tensions between the various tribes continue to rise. In particular war on a scale never before seen threatens to break out between the Colymar tribe and the Estarelder tribe, to whom we are still allied. Since this affects our trade, we offer to broker peace between the two parties.

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During the peace talks, we propose that all three tribes unite to form a new town. The town would serve as a neutral place for all tribes to meet, discuss disputes and do trading. The other two tribes are surprised since nothing like this has ever been tried before in Dragon Pass but they agree to our proposal. We allow the spirits to choose an auspicious name for the town, Kallila, and perform sacrifices to invite beneficial spirits to reside there to protect it and ensure its prosperity.

In fact our new town is so successful that in 1380 when a war breaks out between the Balmyr and the Torkani clans on one side and the Telmori, a group of travelling shapeshifters, we are once again able to intercede, asking that the two clans also join in the founding of the town. Convincing the Telmori to agree to send emissaries to peace talks is much more difficult as they are already winning the war. But we are draw on the magic of the wave motion banner gifted to us by the two shamans long ago and we promise them that we will help end their curse of eternal wandering.

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When the time comes to discuss peace terms, we find that the Telmori are uninterested in building a town for they are a people of the wilds. We are forced to cede to them a portion of our lands, so they might finally have a permanent home to call their own and so end their curse. Fortunately for us, the Eagle clan left us plenty of extra land when they left so it is not too much of a hardship for us and it earns us a great deal of prestige in the eyes of all of the Orlanthi clans.

Later that same year, a delegation of dwarves comes to our tula and we suspect that this may be because our explorers alerted them of our existence when they arrived at the dwarven city. They demand from us the Tarshite Woad from us, a treasure that is indeed in our possession and allows us to set fire to the steads of our enemies more easily during raids. We ask that they give us something of equal value in return and they agree to do so but say that we must give them what they wish first and refuse to say what they will give us. We decide to trust them and are delighted to receive the Necklace of Axes, a powerful artefact that will help us deal with our ancestral enemies the elves.

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Finally our new town becomes firmly established but as townsfolk begin moving in, disputes arise over whose authority the townsfolk should be subject to. Both the Colymar and the Estarelder tribes demand that the townsfolk pay tribute to them. We propose that just as each clan needs a clan ring to rule over it, the new town needs a town ring, composed of representatives of all of the tribes who built it. This idea is accepted and Kallila seems set for a bright future.

Written on January 8 2014 and is filed under PC Games. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

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